Giant Tardigrade

Level 9
Creature· amphibiousHugeRemaster
AC
23
HP
120
Speed
25 ft.
Perception
+16
Fort
+23
Ref
+16
Will
+16
Resistances all-damage 10
Senses tremorsense 30 ft. (imprecise)
Skills athletics +19, survival +18, stealth +14
Other Speeds climb 25 ft.
Recall Knowledge DC 26 (nature)

Attacks

Melee Stylet +19, Damage 3d8+6 piercing plus 1d8 bleed
Melee Claws +19 (agile, reach 10 ft.), Damage 3d6+6 slashing

Abilities

Eyespotsinteraction

A giant tardigrade can't see anything beyond 30 feet.

Tun State

Trigger The tardigrade would be reduced to 0 Hit Points or would die due to starvation, suffocation, or similar environmental causes

Frequency once per week

Requirements The tardigrade isn't already in tun state


Effect The giant tardigrade doesn't die but instead remains at 1 Hit Point and curls into a dry ball, called a tun. While in this tun state, the giant tardigrade is Unconscious, doesn't need to eat, drink, or breathe, and doubles its resistance to 20. It remains in tun state i

Vacuum Mouth◆◆

Requirements The giant tardigrade doesn't have a target Grabbed


Effect The giant tardigrade draws in air with its mouth. All creatures in a 20-foot area must succeed at a DC 25 reflex save or be pulled adjacent to the giant tardigrade. The tardigrade chooses one creature that failed its save, Grabbing the target in its claws and making a stylet Strike.

Grab

Tardigrades grow no larger than the width of a hair, but when their riverside environments are exposed to heightened levels of magic, these eight-legged omnivores can grow to tremendous sizes.