Gilded Gunner Assassin

Level 5
Creature· evilRareMediumLegacy
AC
22
HP
75
Speed
25 ft.
Perception
+15
Fort
+13
Ref
+15
Will
+12
Skills acrobatics +13, stealth +13, athletics +12, deception +12, intimidation +10
Recall Knowledge DC 25 (society)

Attacks

Melee Knuckle Duster +15 (agile, free-hand), Damage 1d4+6 bludgeoning
Melee Thunderstone +15 (alchemical, bomb, sonic, splash, thrown 20 ft.), Damage 2d4 sonic plus 2 sonic
Melee Dueling Pistol +15 (concealable, concussive, fatal-d10, reload 1 ft.), Damage 1d6+6 piercing

Abilities

Shot of Opportunity

Requirements The Gilded Gunner has a loaded firearm in hand

Trigger A creature within 30 feet uses a manipulate action, uses a move action, or makes a ranged attack


Effect The Gilded Gunner makes a ranged Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the Gilded Gunner disrupts that action. This Strike doesn't count toward the Gilded Gunner's multiple attack penalty, and its multiple attack penalty doesn't apply to this S

Sneak Attack

The Gilded Gunner assassin deals an additional 2d6 precision damage to Off-Guard creatures.