Gimmerling

Level 12
Creature· feySmallRemaster
AC
34
HP
235
Speed
30 ft.
Perception
+21
Fort
+22
Ref
+25
Will
+19
Weaknesses cold-iron 10
Languages aklo, common, fey
Senses low-light-vision
Skills deception +25, stealth +25, thievery +25, crafting +23, athletics +22, nature +21
Recall Knowledge DC 30 (nature)

Attacks

Melee Claw +26 (agile, finesse, unarmed), Damage 2d8+7 slashing
Melee Jaws +26 (finesse, unarmed), Damage 3d8+7 piercing plus 2d6 poison
Melee Hand Crossbow +28 (reload 1 ft.), Damage 2d6+3 piercing plus 2d6 poison

Abilities

Hungersense (Imprecise) 30 feetinteraction

Hungersense allows the gimmerling to sense creatures that require food to live.

Treacherous Aura

15 feet.

Tangled roots, jagged divots, sharp rocks and other hazards appear on surfaces in the aura, creating difficult terrain.

Trip Up

Trigger A creature critically fails a melee attack to hit the gimmerling or moves into a space within the gimmerling's treacherous aura


Effect The triggering creature must attempt a DC 32 reflex save.


Critical Success The target is unaffected.

Success The target is Off-Guard until the start of its next turn.

Failure The target takes 2d10 bludgeoning damage and is off-guard until the start of its next turn.

Critical Failure As failure, and the target is knocked Prone.

Change Shape

The gimmerling takes on the appearance of any humanoid. In humanoid form, They lose their treacherous aura, and their equipment appears to be trinkets or toys. If the chosen form lacks claws or fangs, they lose the matching Strike. If they lose their claw Strike, they gain a fist Strike that is identical except that it deals bludgeoning damage.


Sly Disarm

Requirements The gimmerling's last action was a successful claw Strike


Effect The gimmerling attempts to the creature they hit. They gain a +4 status bonus on the Athletics check. This attempt neither applies nor counts toward the gimmerling's multiple attack penalty.

Sneak Attack

The gimmerling deals 2d6 extra precision damage to Off-Guard creatures.

Trickster's Step

The gimmerling ignores difficult terrain and doesn't trigger traps with its movement.

Gimmerlings are small, shapeshifting fey who stage ambushes to sate their endless hunger and childish greed. These cruelly curious fey obsess over finding and making unusual traps and sadistic weapons, and their favorite amusement is seeing these traps sprung or the weapons wielded. When residing on Golarion, they're frequently found in urban areas, particularly slums or other parts of town, where they can either go unnoticed or be easily forgotten—and have plenty of victims to choose from.

A typical gimmerling disguises themself as an endangered child, hoping to draw creatures close enough to rob. The gimmerling puts themself in apparent danger using a trap, construct, a bribed ally, or even a coerced monster.

Because gimmerlings sometimes trade obscure smithing or trapping techniques in exchange for gifts that sate their curiosity, their greed, or their hunger, they have at times been worshipped as minor gods of the forge. Some disciplined gimmerlings work as honored artisans, elite guards, or spies for the demigods known as the Eldest, who dwell in the depths of the First World.