Globetrotting Scholar

Level 13
Creature· humanMediumRemaster
AC
33
HP
235
Speed
25 ft.
Perception
+26
Fort
+23
Ref
+26
Will
+20
Languages common
Skills athletics +27, nature +27, survival +27, acrobatics +24, stealth +24, crafting +22
Recall Knowledge DC 31 (society)

Attacks

Melee Frost Dagger +25 (agile, finesse, magical, versatile-s), Damage 2d4+11 piercing plus 1d6 cold
Melee Fist +24 (agile, finesse, nonlethal, unarmed), Damage 1d4+11 bludgeoning
Melee Flintlock Pistol +27 (concussive, fatal-d8, magical, reload 1 ft.), Damage 2d4+8 piercing plus 1d6 electricity

Abilities

Following Spell

Frequency once per round

Requirements The globetrotting scholar's last action was a successful Strike


Effect The globetrotting scholar immediately casts Gouging Claw, Ignition, or Tangle Vine at the target of the Strike.

Magnificent…!

The globetrotting scholar enthusiastically describes certain features of whatever dread horror they are currently facing, pointing out the weaknesses of a creature within 30 feet. The globetrotting scholar and all allies that can hear or see them gain a +1 status bonus to attack and damage rolls against that creature until the beginning of the globetrotting scholar's next turn. The scholar deals an extra 3d6 precision damage with their weapon and unarmed Strikes that hit that creature during the

It takes a particular kind of personality to leave the creature comforts of academia in order to explore trap-ridden ancient tombs or observe man-eating monstrosities in their native habitats. The sort of personality that finds joy in the life cycle of parasitic wasps or recounts grisly Ghol-Gani sacrificial rites with a decidedly gruesome relish. Academia would not survive without such globetrotting scholars, but to their more sedate colleagues, they do tend to come off as an odd bunch.


True power comes from knowledge—the power to shape the growth of kingdoms by mere whispers, stay three steps ahead of adversaries, or even know which flora is best for creating untraceable poisons.