Gluttonous Geode (Quest 22)

Level 1
Creature· earthTinyRemaster
AC
15
HP
25
Speed
20 ft.
Perception
+6
Fort
+8
Ref
+4
Will
+6
Immunities bleed, paralyzed, poison, sleep
Senses darkvision, tremorsense 30 ft. (imprecise)
Skills survival +6, stealth +4
Recall Knowledge DC 15 (nature)

Attacks

Melee Crystal Teeth +9, Damage 1d4+4 piercing

Abilities

Tremorsense (Imprecise) 30 feetinteraction
Attach◆◆

The geode Leaps up to 15 feet and makes a crystal teeth Strike. If it hits a creature larger than itself, it can attach to that creature. Doing so is like Grabbing the creature (), but the geode moves with that creature rather than holding it in place. The geode is Off-Guard while attached. If the geode is killed or pushed away while attached to a creature, that creature takes 1[bleed] damage. Escaping the attached geode or removing the geode in other ways doesn't cause blee

Gnaw

Requirements The geode is attached to a creature


Effect The geode deals (1d4+2)[bludgeoning] damage to the creature it's attached to (DC 17 fortitude save).

The vast ranks of earth elementals have been slow to respond to the return of the elemental lords and the Planes of Metal and Wood. These events have not broken the mountains, nor have they blown away the sands.

Earthy Emotions

Earth elementals talk even less than most elementals. They're ponderous, weighing decisions so slowly they can crush the energy from a discussion. Their foremost concern is whether a situation can be endured. Though a rare or resplendent treasure might entice an earth elemental, it's difficult to spur any sense of urgency in them without the presence of an immediate threat.