Gluttonworm
Level 19Attacks
Abilities
15 feet. Ground in the aura is greater difficult terrain.
The gluttonworm recovers from the Paralyzed, Slowed, and Stunned conditions at the end of its turn.
It's also immune to penalties to its Speeds and the Immobilized condition, and it ignores difficult terrain and greater difficult terrain.
A gluttonworm in contact with a significant body of sand, such as a desert or beach, gains fast healing 10.
If the gluttonworm is subject to persistent bleed, the flowing blood quickly congeals with the sand covering its body, instantly ending the bleed duration and giving the gluttonworm a +2 circumstance bonus to AC until the end of its next turn.
Trigger The gluttonworm Grabs a creature, or a creature fails a Reflex save against a Gulping Charge
Effect The gluttonworm uses Swallow Whole.
The gluttonworm Strides up to double its Speed and can move through the spaces of Large or smaller creatures, gulping each creature whose space the worm enters and attempting a body Strike against each of them.
The gluttonworm can use this Strike on each creature only once in a single use of Gulping Charge. Creatures can attempt a DC 41 reflex save against this damage.
The gluttonworm exhales swirling sand in a 60-foot area. Creatures in the area must attempt a DC 41 reflex save.
It can't Spew Sandstorm again for .
Critical Success The creature is unaffected.
Success The creature takes 4d6 slashing 4d6 bludgeoning from the scouring sand.
Failure The creature takes 8d6 slashing 8d6 bludgeoning from the sand, and is Dazzled until the end of its next turn.
Critical Failu
Huge, (3d10+17)[bludgeoning,2d6 slashing], Rupture 36
Akiton's gluttonworms share many features of Golarion's cave worms, yet these immense predators are their own distinct species. Gluttonworms "swim" through the vast deserts of Akiton, moving almost like whales through the ocean as they forage for their next meals.