Goblin Commando (BB)
Level 1Creature· goblinSmallRemaster
AC
17
HP
18
Speed
25 ft.
Perception
+5
Fort
+7
Ref
+8
Will
+5
Senses darkvision
Skills acrobatics +6, athletics +6, stealth +6, intimidation +5, nature +5
Recall Knowledge DC 15 (society)
Attacks
Melee Greatsword +8 (versatile-p), Damage 1d12+3 slashing
Melee Shortbow +8 (deadly-d10), Damage 1d6 piercing
Abilities
Goblin Scuttle↺
If a goblin ally ends a move action adjacent to the goblin commando, the commando can use their reaction to Step.
Most goblin communities teeter in a state of barely controlled disarray—a collective of creatures operating largely on gut instinct rarely follows any clear direction. Even goblin leaders tend to be impulsive, irresponsible, and generally just not that good at actually leading.
In theory, goblin commandos lead goblin raids. In practice, goblin commandos rarely continue to lead their comrades once a battle has begun. Most shirk their responsibilities in favor of wading into the fray and claiming glory from their kin.