Goblin Shark

Level 5
Creature· animalLargeRemaster
AC
21
HP
85
Speed
0 ft.
Perception
+15
Fort
+16
Ref
+11
Will
+10
Senses scent 100 ft. (imprecise)
Skills stealth +15, athletics +13, survival +10
Other Speeds swim 20 ft.
Recall Knowledge DC 20 (nature)

Attacks

Melee Jaws +13 (unarmed), Damage 2d8+6 piercing

Abilities

Blood Scentinteraction

The shark can smell blood in the water from up to 1 mile away.

Camouflageinteraction

The goblin shark's coloration blends in with the water. It doesn't need cover to attempt to Hide with a Stealth check while underwater.

Electrolocationinteraction

A goblin shark can sense minute electrical charges in living creatures, which it can use as a precise sense at a range of 20 feet.

Grasping Jaws

Creatures that successfully Escape from the goblin shark's jaws take 1d6 bleed as the shark's hold tears flesh away.

Lunging Bite◆◆

The goblin shark dashes forward and extends its jaws bite a creature. It swims up to 10 feet in a straight line and makes a jaws Strike with a reach of 10 feet.

Grab

Numerous species of sharks make their homes in the ocean's depths, rarely encountered by land-dwellers.


Goblin sharks are deep-sea hunters, dwelling near the ocean floor. They make up for their slow swimming speed with stealthy ambushes, allowing prey to get within reach before lashing out with their extending jaws.