Gold Defender Garrison
Level 13Abilities
As the garrison's numbers dwindle, gold defenders melt away into worthless slag. Every time that the garrison is reduced to a threshold, it leaves behind a 10-foot area cloud of fumes and a 10-foot radius puddle of molten metal. Creatures that breathe fumes are exposed to gold defender poison. Creatures that move through the puddle take 10d6 fire damage. The fumes dissipate after 1 round and the puddle completely evaporates after 1 minute.
Harmed by cold (2d8 untyped from areas or persistent damage); healed by fire (area 2d8 healing HP); slowed by acid
Any Drained value from this poison is reduced by 1 every hour
Saving Throw DC 33 fortitude
Maximum Duration 4 rounds
Stage 1 2d6 poison and Drained 1 (1 round)
Stage 2 4d6 poison and Drained 2 (1 round)
Stage 3 8d6 poison and Drained 3 (1 round).
1 to 3
Frequency once per round
Effect The garrison makes a melee attack against each enemy in a 5-foot area (DC 30 reflex save). The damage depends on the number of actions.
1 (2d8+2)[bludgeoning|options:area-damage] damage
2 (3d8+12)[bludgeoning|options:area-damage] damage
3 (4d8+15)[bludgeoning|options:area-damage] damage
Requirements The gold defender garrison is not in darkness
Effect The gold defender garrison reshapes its skin into a reflective surface that magnifies ambient light into a precise beam that burns all creatures in a 30-foot area, dealing 14d6 fire damage (DC 31 reflex save if the gold defender is in dim light, DC 33 reflex save if it's in bright light). The size of the cone reduces to a 15-foot area when the garrison is reduced to 8 or fewer squares. It can't use Light Reflection again fo
Whenever the garrison Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square enters difficult terrain, the extra movement cost applies to the whole troop.