Gorumite Veteran

Level 12
Creature· humanUncommonMediumRemaster
AC
33
HP
240
Speed
20 ft.
Perception
+21
Fort
+23
Ref
+21
Will
+19
Languages common, skald
Skills athletics +23, medicine +21, intimidation +20, crafting +16
Recall Knowledge DC 32 (society)

Attacks

Melee Greatsword +26 (magical, versatile-p), Damage 1d6 bleed plus 2d12+11 slashing
Melee Javelin +26 (thrown 30 ft.), Damage 1d6+11 piercing

Abilities

+2 Circumstance to All Saves Vs. Fear
Reactive Strike
Consecrated

As long as the Consecrate ritual effects persist in Crownhold, a Gorumite veteran gains a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks; these bonuses are not calculated into the stat block.

Greatsword Critical Specialization

On a critical hit with a greatsword, the target of the critical hit is knocked off-balance and becomes Off-Guard until the start of the Gorumite veteran's next turn.

Heavy Swing◆◆

The Gorumite veteran Strikes with their greatsword, dealing 4d12+22 slashing damage plus 1d6 persistent bleed. This counts as two attacks when calculating their multiple attack penalty.

Pinning Throw◆◆

The Gorumite veteran attempts a ranged Strike with their javelin, dealing (3d6+22)[piercing] damage. If the target is adjacent to a solid surface, they become stuck to that surface by the javelin. The target is Immobilized until they . The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort.