Gourd Leshy Witch
Level 6Attacks
Abilities
When the gourd leshy witch dies, a burst of primal energy explodes from their body, restoring 4d8 healing vitality Hit Points to each plant creature in a 30-foot emanation. This area immediately fills with gourds, becoming difficult terrain. If the terrain is not a viable environment for these plants, they wither after 24 hours.
The gourd leshy witch transforms into a Small gourd. This ability otherwise uses the effects of One with Plants.
1 to 2
Frequency once per round
Requirements The gourd leshy witch is wielding a broom
Effect The gourd leshy hops on their broom, which briefly takes flight. The witch Flies 20 feet (or 40 feet if they spend 2 actions), though they must end this movement on solid ground or fall at the end of their turn.
Requirements The gourd leshy witch is wielding their broom
Effect If the next action the gourd leshy witch uses is to cast a non-cantrip spell that deals damage to a single target, the witch's broom flies out and attempts to that creature with an Athletics modifier of +16. On a critical success, the target is also knocked Prone. The broom immediately returns to the gourd leshy witch's hand.
Some spooky leshies learn the ways of occult spellcasting from strange spirits of nature that lurk just out of sight or under cover of darkness. These witches treat their brooms as their familiars, imbuing the wood and straw with a sliver of sentience.
Nature spirits inhabit bodies made of plants or fungi, blooming from primal magic to become the small people called leshies. They come in a truly immense number of diverse shapes and sizes, more so than most peoples of Golarion. This variety of forms means a leshy could have a place in nearly any type of setting for any type of story.