Grand Defender

Level 15
Creature· celestialUniqueHugeLegacy
AC
40
HP
280
Speed
35 ft.
Perception
+29
Fort
+29
Ref
+23
Will
+29
Immunities magic
Weaknesses unholy 15
Languages common, dwarven, empyrean, petran, pyric
Senses darkvision, truesight 60 ft.
Skills athletics +30, crafting +28, religion +28
Other Speeds burrow 35 ft.
Recall Knowledge DC 44 (arcana, religion)

Attacks

Melee Warhammer +30 (holy, shove), Damage 3d12+14 bludgeoning
Melee Force Blast +28 (holy, magical), Damage 3d12+8 force

Abilities

Telepathy 100 feetinteraction
Ablative Adaptation

Frequency once per minute

Trigger The Grand Defender's resistance to physical damage is overcome by the resistance's exception


Effect The Grand Defender sheds the outer layer of its body, altering its material composition and general appearance. The material that overcomes the Grand Defender's resistance changes to adamantine, cold iron, dawnsilver, or silver (Grand Defender's choice).

Attack of Opportunity
Golem Antimagic

Harmed by acid (8d10 untyped, 2d10 untyped from areas or persistent damage); healed by fire (area 2d10 healing HP); slowed by electricity


Shield Block
Vulnerable to Rust

Magical rusting effects, like a rust monster's antennae, affect the Grand Defender normally.

Hammer Storm◆◆

The Grand Defender unleashes a volley of warhammers that deal 12d8 bludgeoning damage in a 50-foot area (DC 36 reflex save). The Grand Defender can exclude any number of squares from the cone's area, preventing damage to creatures in those squares. Creatures that critically fail their save are pushed 10 feet away from the Grand Defender and knocked Prone. The storm creates 24 Medium warhammers that persist after the attack and can be used by creatures. The Grand Defender can't use Hammer Storm f

Improved Knockdown

Hand-carved by the Father of Creation himself and strengthened by the souls of history's most heroic dwarves, the Grand Defender serves as Torag's herald across the planes. While a true messenger of a deity, the Grand Defender manifests itself in a unique way to other heralds. The chassis of the Grand Defender exists within Forgeheart, Torag's subterranean realm in Heaven. This frame is empty, however, and can only serve basic functions, much like a golem. When faithful call upon the Grand Defender, Torag rouses the construct with spirits. As the might of the Grand Defender comes from Torag's will and the power of the souls within, the Grand Defender can take on any number of forms. Torag can send these spirits to alter any sufficiently sized statue of a dwarven ancestor. This process temporarily converts the carving into the Grand Defender itself, complete with its abilities and equipment.