Grandmaster
Level 17Attacks
Abilities
The grandmaster attempts an unarmed Strike against a living creature. On a hit, the creature takes 3d6 persistent void damage and is Enfeebled 2 until the persistent damage ends.
Frequency once per round
Effect The grandmaster makes two fist Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
The grandmaster can substitute any number of the attacks with temple sword Strikes or attempts to , , , or .
Requirements The grandmaster has at least 1 Focus Point
Effect The grandmaster casts Touch of Death (spending 1 Focus Point as normal). Any time the target attempts a Fortitude save against this touch of death , the grandmaster takes 40 damage and is permanently Enfeebled 1. If the target gets a critical success, it's Stunned 1; if it gets a success or failure the stunned condition it gains is increased by 1, and any damage it takes is increased by 40.
2 or 3
The grandmaster makes a single, carefully controlled unarmed Strike that deals 2 additional dice of damage, or 4 additional dice if the grandmaster spent 3 actions. If this damages the target, the grandmaster can choose to make the target attempt a DC 38 fortitude save.
Critical Success The target is unaffected.
Success The target is pushed back 5 feet.
Failure The target is pushed back 10 feet.
Critical Failure The target is pushed back 10 feet for each action the gran
The grandmaster's fist Strikes don't take penalties when making lethal attacks, and fist Strikes are treated as adamantine, cold iron and silver.
Beyond the black belt, there is the grandmaster. If a battle breaks out, this incredible warrior possesses unparalleled qi adeptness and punches that can kill.
Martial artists strive to master the art of hand-to-hand fighting.