Graveknight

Level 10
Creature· graveknightMediumRemaster
AC
31
HP
175
Speed
25 ft.
Perception
+19
Fort
+21
Ref
+19
Will
+18
Immunities cold, death-effects, disease, paralyzed, poison, unconscious, bleed
Languages common, necril
Senses darkvision
Skills athletics +23, intimidation +22, religion +19
Recall Knowledge DC 27 (religion)

Attacks

Melee Frost Greatsword +24 (cold, magical, versatile-p), Damage 2d12+10 slashing plus 1d6 cold
Melee Frost Fist +24 (agile, cold, magical), Damage 2d6+10 bludgeoning plus 1d6 cold
Melee Frost Composite Longbow +21 (cold, deadly-d10, magical, propulsive, reload 0 ft., volley 30 ft.), Damage 2d8+6 piercing plus 1d6 cold

Abilities

Reactive Strike
Rejuvenation

When a graveknight is destroyed, their armor rebuilds their body over the course of days—or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.

A graveknight can only be permanently destroyed by obliterating their armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.

Sacrilegious Aura

30 feet.

When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of .

Void Healing
Devastating Blast◆◆

The graveknight unleashes a 30-foot area of energy. Creatures in the area take 11d6 cold with a DC 29 reflex.

The graveknight can use this ability once every rounds.

Graveknight's Curse

This curse affects anyone who wears a graveknight's armor for at least 1 hour

Saving Throw DC 33 will save

Onset 1 hour

Stage 1 Doomed 1 and can't remove armor (1 day)

Stage 2 Doomed 2, –10-foot status penalty to Speeds, and can't remove armor (1 day)

Stage 3 dies and transforms into the armor's graveknight.

Phantom Mount◆◆◆

HP 58; AC 27, Fort +17, Ref +15, Will +14


The graveknight summons a supernatural mount, as Marvelous Mount heightened to a rank equal to half the graveknight's level. Unlike marvelous mount , the steed's AC and saving throw bonuses are all 4 lower than the graveknight's, and the steed has one-third the graveknight's Hit Points (rounded down).

If the steed is destroyed, the graveknight must wait 1 hour before using this ability again.

Weapon Master

The graveknight has access to the critical specialization effects of any weapons it wields.

Graveknights are undead warriors granted unlife by a cursed suit of armor.