Graveknight Captain

Level 6
Creature· undeadUncommonMediumRemaster
AC
24
HP
90
Speed
25 ft.
Perception
+14
Fort
+16
Ref
+14
Will
+13
Immunities acid, bleed, death-effects, disease, paralyzed, poison, unconscious
Languages common, necril
Senses darkvision
Skills athletics +16, intimidation +15, survival +12
Recall Knowledge DC 24 (religion)

Attacks

Melee Warhammer +16 (acid, magical, shove), Damage 2d8+7 bludgeoning plus 1d6 acid
Melee Fist +16 (acid, agile, unarmed), Damage 2d4+7 bludgeoning plus 1d6 acid

Abilities

Graveknight's Shield

The graveknight's curse extends to their shield, or the graveknight's armor uses a portion of itself to produce a shield. The graveknight has a shield that uses the statistics of a Sturdy Shield of a level no higher than the graveknight's level – 1. The shield is quasi-independent of the graveknight and automatically protects the graveknight from harm. When the shield is raised, it automatically uses Shield Block to reduce the damage of the first attack against the graveknight each round without

Reactive Strike
Rejuvenation

When a graveknight is destroyed, their armor rebuilds their body over the course of days—or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts. A graveknight can only be permanently destroyed by obliterating their armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.

Void Healing
Devastating Blast◆◆

The graveknight unleashes a 30-foot area of energy. Creatures in the area take 4d12 acid damage (DC 24 reflex save).

The graveknight can use this ability once every .

Graveknight's Curse

This curse affects anyone who wears a graveknight's armor for at least 1 hour

Saving Throw DC 24 will save

Onset 1 hour

Stage 1 Doomed 1 and can't remove armor (1 day)

Stage 2 Doomed 2, –10-foot status penalty to Speeds, and can't remove armor (1 day)

Stage 3 dies and transforms into the armor's graveknight.

Ruinous Weapons

Any weapon or unarmed attack the graveknight uses gains the effects of a +1 striking weapon and a caustic weapon rune.

Weapon Master

The graveknight has access to the critical specialization effects of any weapons it wields.

Graveknight captains once proudly led squads of troops in battle.


When a fearsome combatant falls in battle, the warrior's vengeful spirit can sometimes fuse with their armor, creating a graveknight.