Gray Butcher
Level 2Attacks
Abilities
When not moving, Gray Butcher is nearly indistinguishable from a blood-soaked butcher's apron. They have an automatic result of 26 on Deception checks and DCs to pass as a blood-soaked apron.
DC 18 reflex, (1d8+2)[bludgeoning] damage, , Rupture 5
Gray Butcher can Engulf only one creature, but can do so to a creature of a larger size so long as the creature's head can feasibly be covered by Gray Butcher's body. A creature that takes damage from Awful Engulf must succeed at a DC 15 fortitude save to avoid becoming Sickened 1 from the blood-soaked fabric.
1d8 bludgeoning, DC 18 fortitude
Born from large pieces of cloth, ittan-momen flutter in the air, catching the last rays of the setting sun. Ittan-momen can awaken from any sufficiently large cloth, and many beautiful but cruelly-treated tapestries have lured unsuspecting victims to an untimely end.
Tsukumogami are intelligent, mobile objects formed from the union between a 100-year-old object and a kami. Tsukumogami range from harmless to malicious, each individual personality a result of how the object was treated before its awakening. Well-cared-for objects tend to birth helpful, friendly tsukumogami, while mistreated or abandoned objects twist into malevolent and violent beings. Most tsukumogami are, by nature, mischievous, and oftentimes want nothing more than to occupy the attention of living creatures.
Tsukumogami can commonly be found in areas with a strong cultural belief in the value of caring for objects, which helps items survive long enough to become tsukumogami. Towns and villages with large tsukumogami populations are referred to as "sleepless towns" due to the nightly tsukumogami celebrations, which can become so raucous that they prevent the living residents from sleeping peacefully.