Gray Worm

Level 11
Creature· beastRareGargantuanLegacy
AC
28
HP
248
Speed
20 ft.
Perception
+19
Fort
+24
Ref
+16
Will
+19
Weaknesses vitality 10
Senses darkvision, tremorsense 100 ft. (imprecise)
Skills athletics +24, survival +19
Other Speeds burrow 40 ft.
Recall Knowledge DC 33 (nature)

Attacks

Melee Jaws +24 (deadly-d10, reach 15 ft., unarmed), Damage 2d10+10 piercing plus 2d6 bleed
Melee Stinger +24 (deadly-d10, reach 15 ft.), Damage 2d8+10 piercing
Melee Body +22 (reach 15 ft.), Damage 2d8+9 bludgeoning

Abilities

Tremorsense (Imprecise) 100 feetinteraction
Blood Scentinteraction

The gray worm can smell blood in the air from up to 1 mile away, or in the earth from up to 1,000 feet away.

Inexorable

The gray worm recovers from the Paralyzed, Slowed, and Stunned conditions at the end of its turn. It's also immune to penalties to its Speeds and the Immobilized condition, and it ignores difficult terrain and greater difficult terrain.

Shake It Off

Frequency once per day

Trigger The gray worm would be affected by a condition or adverse effect (such as Cursed Metamorphosis)


Effect The gray worm negates the triggering condition or effect. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way.

Void Healing
Paralysis

Any living creature hit by a gray worm's stinger Strike must succeed at a DC 27 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Thrash◆◆

The worm makes a Strike once against each creature in its reach. It can Strike up to once with its jaws and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks.

One subspecies that some call unnatural is the gray worm. It is theorized that these cave worms hatched near the corpses of thousands of graves, perhaps deep in the layers of the Darklands that once held large populations at the moment of Starfall. The void energy associated with the collective extinction of so much life has warped these worms so that they embody the misery and death caused by the cataclysm. They are unique among cave worms in that they prefer not to swallow prey alive, but to eat only dead flesh.