Gray Worm
Level 11Attacks
Abilities
The gray worm can smell blood in the air from up to 1 mile away, or in the earth from up to 1,000 feet away.
The gray worm recovers from the Paralyzed, Slowed, and Stunned conditions at the end of its turn. It's also immune to penalties to its Speeds and the Immobilized condition, and it ignores difficult terrain and greater difficult terrain.
Frequency once per day
Trigger The gray worm would be affected by a condition or adverse effect (such as Cursed Metamorphosis)
Effect The gray worm negates the triggering condition or effect. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way.
Any living creature hit by a gray worm's stinger Strike must succeed at a DC 27 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
The worm makes a Strike once against each creature in its reach. It can Strike up to once with its jaws and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks.
One subspecies that some call unnatural is the gray worm. It is theorized that these cave worms hatched near the corpses of thousands of graves, perhaps deep in the layers of the Darklands that once held large populations at the moment of Starfall. The void energy associated with the collective extinction of so much life has warped these worms so that they embody the misery and death caused by the cataclysm. They are unique among cave worms in that they prefer not to swallow prey alive, but to eat only dead flesh.