Graylok Artillerist

Level 8
Creature· chaoticUncommonLargeLegacy
AC
26
HP
100
Speed
30 ft.
Perception
+16
Fort
+19
Ref
+16
Will
+13
Immunities cold
Weaknesses fire 10
Languages common, jotun
Senses low-light-vision
Skills athletics +21, crafting +18, intimidation +16
Recall Knowledge DC 26 (society)

Attacks

Melee Greataxe +21 (magical, reach 10 ft., sweep), Damage 2d12+8 slashing
Melee Foot +18 (reach 10 ft., unarmed), Damage 2d8+9 bludgeoning

Abilities

Ice Stride

A frost giant isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.

Ignite Greataxe◆◆

The Graylok artillerist combines gelatin and other substances over their greataxe to ignite it. For 1 minute, the greataxe gains the fire trait, and creatures hit by it take 4 persistent fire damage.

Throw Bomb◆◆

Requirements The Graylok artillerist has two free hands


Effect The Graylok artillerist Interacts with a firebomb and then throws it at a point within 100 feet. The bomb erupts in a 10-foot area, and works as moderate alchemist fire, except it inflicts 4d6 fire damage with a DC 23 reflex save. Creatures that fail or critically fail this save also take 4[persistent,fire] damage.

Wide Swing

The frost giant makes a single greataxe Strike and compares the attack roll result to the ACs of up to two foes within their reach. This counts as two attacks for the frost giant's multiple attack penalty.