Graylok Gatebreaker

Level 8
Creature· chaoticUncommonLargeLegacy
AC
28
HP
130
Speed
25 ft.
Perception
+16
Fort
+21
Ref
+14
Will
+14
Immunities cold
Weaknesses fire 10
Languages common, jotun
Senses low-light-vision
Skills athletics +21, intimidation +16
Recall Knowledge DC 26 (society)

Attacks

Melee Battle Axe +20 (magical, reach 10 ft., sweep), Damage 2d8+9 slashing
Melee Foot +20 (reach 10 ft., unarmed), Damage 2d8+7 bludgeoning

Abilities

Shield Block

[reaction]

Freeze Blade

The frost giant gatebreaker breathes on the blade of their battleaxe, coating it in a layer of magical ice. For 1 minute, the frost giant's battleaxe Strikes gain the cold trait, and creatures struck by the battleaxe are Slowed 1; at the end of each of their turns, the slowed creature can attempt a DC 23 fortitude save to end the condition.

Ice Stride

A frost giant isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.

Shielded Stride

When the frost giant gatebreaker has their shield up, they can Stride to move half their Speed without triggering reactions that are triggered by their movement (such as Attacks of Opportunity).

Trampling Ram◆◆◆

Requirements Another frost giant gatebreaker has Readied to Stride on the frost giant gatebreaker's order


Effect The two frost giants Stride, with a maximum distance equal to the slowest giant's Speed. Every creature whose space they move through takes (2d8+9)[bludgeoning] damage (DC 23 reflex); creatures who fail their save fall Prone. At the end of their movement, the giants make a single Strike with a +20 modifier (reach 15 feet), inflicting 4d6+16 bludgeoning damage on a hit and knocki