Great White Shark (PFS 1-12)

Level 4
Creature· animalLargeLegacy
AC
21
HP
60
Speed
0 ft.
Perception
+11
Fort
+12
Ref
+10
Will
+9
Senses scent 100 ft. (imprecise)
Skills athletics +14, stealth +12, survival +9
Other Speeds swim 40 ft.
Recall Knowledge DC 19 (nature)

Attacks

Melee Jaws +14 (unarmed), Damage 1d12+8 piercing

Abilities

Blood Scentinteraction

The shark can smell blood in the water from up to 1 mile away.

Breach◆◆

The shark Swims up to its swim Speed, then Leaps vertically out of the water up to 25 feet high, making a Strike against a creature at any point during the jump (this lets it attack a creature within 30 feet of the water's surface). After the Strike, the shark splashes back down into the water.

Savage

Requirements The shark hit with a jaws Strike on its most recent action this turn.


Effect The creature the shark hit takes 1d12 slashing damage.

Strafing Chomp

The shark Swims up to half its swim Speed, makes a jaws Strike, and then Swims up to half its Speed further. The Strike deals half damage.

An apex predator among the coastal surface waters where it hunts, the great white shark is one of the largest shark species. These silent killers glide gracefully through the ocean, always in search of their next meal.


Sharks of all shapes and sizes have stalked the oceans, largely unchanged, since primordial times. They are efficient, ruthless predators with multiple rows of razor-sharp teeth capable of rending prey in an instant. Their uncanny ability to smell blood in the water means sharks might show up at any scene of aquatic carnage.