Greater Chimera

Level 13
Creature· beastRareHugeRemaster
AC
33
HP
235
Speed
25 ft.
Perception
+23
Fort
+26
Ref
+23
Will
+20
Senses darkvision, scent 30 ft. (imprecise)
Skills athletics +27, stealth +27, acrobatics +22
Other Speeds fly 40 ft.
Recall Knowledge DC 36 (nature)

Attacks

Melee Claw +25 (agile, unarmed), Damage 3d8+8 slashing

Abilities

Reactive Strike
Three-Headed

Any ability that would sever a greater chimera's head (such as a critical hit with a Vorpal weapon) severs one head at random. Losing a head doesn't kill a chimera (as long as it has at least one head left), but it does prevent it from making Strikes with the lost head or using any abilities granted by the head.

Multiple Reactions

A greater chimera gains 2 extra reactions each round that it can use only to make Reactive Strikes. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions.

Three-Headed Strike◆◆

The greater chimera makes a Strike with each of its heads, each at a –2 penalty and targeting a different creature. These Strikes count as only one attack for the greater chimera's multiple attack penalty, and the penalty doesn't increase until after it has made all three attacks.