Gredress Tilnanos

Level 7
Creature· humanUniqueMediumRemaster
AC
22
HP
100
Speed
25 ft.
Perception
+15
Fort
+13
Ref
+12
Will
+15
Languages common, diabolic
Skills arcana +16, religion +15, diplomacy +11
Recall Knowledge DC 33 (religion, society)

Attacks

Melee Longspear +17 (magical, reach), Damage 1d8+9 piercing
Melee Fist +16 (agile, nonlethal, unarmed), Damage 1d4+9 bludgeoning

Abilities

Diabolic Certitudeinteraction

Some signifers are so assured of their power to control devils that they sometimes reach too far. When Gredress publicly espouses the superiority of Hell, she gains a +1 status bonus to skill checks, AC, and saves for 1 day. These bonuses don't apply against devils. At the end of the day, Gredress must attempt a DC 20 will save or take a –1 status penalty to skill checks, AC, and saves against devils for 1 day (or –2 on a critical failure).

Effect: Diabolic Certitude

Breach the Pit

Requirements Gredress's last action was to cast a non-cantrip spell


Effect Gredress siphons energy drawn from Hell into her weapon. Until the end of the turn, the weapon deals an extra 2d6 damage.

Roll 1d20 to determine the type:

1–4 cold

5–12 fire

13–16 poison

17–20 void.

Devil Summoning

Gredress can cast a 5th-rank Summon Fiend arcane spell to summon a devil. To do so, she must sacrifice two 4th-rank prepared spells and voluntarily take 4d12 mental damage that can't be reduced or prevented. If Gredress is unable to Sustain the Spell, including if she's knocked out or killed, the spell continues, but the GM rolls a DC 10 flat each round, ending the spell on a failure.

Demonologists can pull a creature from the Outer Rifts and bend it to their will... for a time.


Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.