Grimple (PFS 3-18)

Level -1
Creature· chaoticTinyLegacy
AC
15
HP
16
Speed
10 ft.
Perception
+6
Fort
+5
Ref
+7
Will
+4
Weaknesses cold-iron 2
Languages sakvroth
Senses low-light-vision
Skills crafting +5, stealth +5, thievery +5, nature +4, deception +2
Other Speeds climb 20 ft., fly 20 ft.
Recall Knowledge DC 13 (nature)

Attacks

Melee Bite +7 (agile, finesse), Damage 1d4+1 piercing
Melee Rock +7 (agile), Damage 1d4+1 bludgeoning

Abilities

Gremlin Lice

Whenever a living creature touches or is touched by a grimple (including via a successful unarmed melee Strike), it must succeed at a DC 13 reflex save or become infested by gremlin lice.

While infested, the targeted creature is distracted by the itching sensation and is Stupefied 1, though it can use an Interact action to scratch at the itching lice to suppress the stupefied condition from the lice for .

The infestation ends after 24 hours or until the creature is submer

Putrid Vomit

The grimple spews a 30-foot area of vomit. Each creature in the line must succeed at a DC 16 fortitude save or become Sickened 1 (Sickened 2 on a critical failure).

The grimple can't use Putrid Vomit again for .

Gremlins arose long ago in the First World, living embodiments of nature's ability to wear away, erode, and decompose. On the Material Plane, their encounters with mortal civilizations twisted them into creatures devoted to chaos, sabotage, and traps, each variety specializing in a particular brand of mayhem.


Even more than most gremlins, grimples resent the trappings of civilization: inn common rooms with their rowdy singalongs, livery yards with their whinnying horses, church steeples with their clanging bells. Grimples live to spoil these conventions, dropping tavern signs on patrons, urinating in rain barrels, and opening stable doors. When all else fails, they literally vomit their disdain on passersby.

Grimples resemble humanoid, mange-ridden opossums, with boar-like tusks that aid them in rooting through garbage heaps for food. They are agile climbers who glide from eave to eave on the loose flaps of skin between their limbs. Savvy gremlin-hunters know to look for the skin flakes and fur grimples shed from their parasite-infested hides.