Guardian Aluum

Level 13
Creature· constructUncommonLargeLegacy
AC
34
HP
210
Speed
25 ft.
Perception
+22
Fort
+25
Ref
+24
Will
+21
Immunities magic
Resistances physical 10
Senses darkvision
Skills athletics +23
Recall Knowledge DC 33 (arcana)

Attacks

Melee Fist +26 (magical, unarmed), Damage 3d12+13 bludgeoning

Abilities

Attack of Opportunity
Aluum Antimagic

Guardian aluums are immune to spells and magical abilities, with two exceptions. A void spell or magical ability grants an aluum the Quickened condition until the end of its next turn instead of its normal effects. A vitality spell or ability makes an aluum Slowed 1 until the end of its next turn instead of its normal effects.

Paralyzing Force

A creature damaged by the aluum's fist Strike must succeed at a DC 33 fortitude save or become Paralyzed for 1 round. On a critical failure, the creature is paralyzed for and falls Prone.

Soul Shriek◆◆

The aluum emits a keening wail in a 15-foot area that deals 12d6 sonic damage (DC 33 fortitude save). A creature that fails its save is Stunned 1, or Stunned 3 on a critical failure. The aluum can't use Soul Shriek again for .

The most common aluum is powered by the bound soul of a loyal city servant, but its creation is among the Pactmasters' most guarded secrets. There are dozens of dormant aluums spread throughout Katapesh, and only someone wearing an aluum charm can activate and command one of these 14-foot-tall soldiers. The Pactmasters entrust few beyond the Zephyr Guard to carry these charms, and stealing such a charm is one of the most severe crimes in the city.


Aluums are powerful metal and stone constructs originally created by the Pactmasters to maintain order in Katapesh. The construction of each aluum includes the creation of an Aluum Charm , a brass pendant set with a blue crystal designed to control that particular construct. The charm constructed at the same time as an aluum is called its linked charm.