Guide

Level 4
Creature· humanMediumRemaster
AC
20
HP
60
Speed
25 ft.
Perception
+14
Fort
+14
Ref
+8
Will
+11
Languages common
Skills athletics +12, survival +12, stealth +10, nature +8
Recall Knowledge DC 19 (society)

Attacks

Melee Greataxe +12 (sweep), Damage 1d12+8 slashing
Melee Fist +12 (agile, nonlethal, unarmed), Damage 1d4+8 bludgeoning
Melee Composite Shortbow +9 (deadly-d10, propulsive, reload 0 ft.), Damage 1d6+6 piercing

Abilities

Guide's Warning

Trigger The guide is about to roll a Perception or Survival check to determine their initiative


Effect The guide visually or audibly warns allies, granting them a +1 circumstance bonus to their initiative rolls. This bonus increases to +2 if the guide was Scouting. Depending on how the guide warns allies, this action has the auditory or visual trait.

Effect: Guide's Warning

Guiding Words

The guide points out a weakness of a creature within 30 feet. Until the start of the guide's next turn, the guide and all allies that can hear the guiding words gain a +1 circumstance bonus to attack rolls against that creature, and the guide's Strikes deal an extra 1d4 precision damage to that creature.

Effect: Guiding Words (Guide)

Guides bring travelers, tourists, and adventurers into the wondrous natural world, using their expertise to avoid deadly monsters and gruesome hazards.


Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.