Gulzash

Level 4
Creature· chaoticUniqueMediumLegacy
AC
20
HP
72
Speed
30 ft.
Perception
+10
Fort
+11
Ref
+10
Will
+13
Languages common, draconic, sakvroth
Senses darkvision
Skills athletics +12, performance +12, intimidation +10, stealth +10
Recall Knowledge DC 29 (society)

Attacks

Melee Battle Lute +14 (shove, two-hand-d8), Damage 1d4+6 bludgeoning
Melee Jaws +13 (unarmed), Damage 1d6+6 piercing
Melee Claw +13 (agile, unarmed), Damage 1d4+6 slashing
Melee Dagger +13 (agile, versatile-s), Damage 1d4+6 piercing
Melee Dagger +11 (agile, thrown 10 ft., versatile-s), Damage 1d4+6 piercing

Abilities

Stench

30 feet. A creature that enters the area must attempt a DC 20 fortitude save. On a failure, the creature is Sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.

Effect: Xulgath Stench

Stench Suppression

Gulzash can suppress or resume his stench as a free action.

Mosh

Gulzash Leaps to a square adjacent to a creature, then Shoves that creature. If Gulzash rolls a success on the , he gets a critical success instead.