Gunmarshal

Level 2
Creature· humanoidUncommonMediumLegacy
AC
18
HP
30
Speed
25 ft.
Perception
+10
Fort
+10
Ref
+10
Will
+4
Languages common, kelish
Skills athletics +9, intimidation +7, acrobatics +6
Recall Knowledge DC 18 (society)

Attacks

Melee Shortsword +11 (agile, finesse, versatile-s), Damage 1d6+4 piercing
Melee Flintlock Musket +11 (concussive, fatal-d10, reload 1 ft.), Damage 1d6+4 piercing

Abilities

Firearms Critical Specialization

When the gunmarshal makes a critical hit with a firearm, the target must succeed at a DC 18 fortitude save or be Stunned 1.

Lawbringer

The gunmarshal marks a foe for judgment, granting the gunmarshal a +10-foot circumstance bonus to Speed when moving toward that creature.