Gunwitch
Level 7Attacks
Abilities
The gunwitch's firearm acts as their familiar but remains a mindless item with no actions. The master abilities it grants are included in the stat block.
Trigger An attacker the gunwitch can observe targets them with an attack
Effect The gunwitch gains a +2 circumstance bonus to AC against the triggering attack, and after the attack the gunwitch Leaps.
Requirements The gunwitch is wielding their firearm familiar and has a hex bullet loaded in it (see Hex Bullet)
Effect The gunwitch Casts a Spell that takes 1 or 2 actions to cast into their bullet, then Strikes with their firearm familiar, shooting the magic bullet. This counts as two attacks for the gunwitch's multiple attack penalty. On a hit, the target is also affected by the spell, though the target gets any normal defenses allowed by the spell.
If the spell is targeted, it targets
Requirements The gunwitch is wielding their firearm familiar and has a hex bullet loaded into it (see Hex Bullet)
Effect The gunwitch unleashes a flurry of projectiles. Each creature in a 60-foot emanation takes 8d6 piercing damage with a DC 25 reflex save.
Frequency once per round
Effect The gunwitch conjures a magical hex bullet in their firearm. It can be used as a normal bullet or for the Bewitched Shot and Bullet Storm abilities. The bullet vanishes if not fired by the end of the turn.
Frequency once per day
Requirements The gunwitch's firearm familiar is within 1 mile
Effect The gunwitch summons their firearm into their hand or hands.
As wielders of both occult power and firearms, gunwitches pride themselves in using both unconventional weapons and obscure magic. To change their patron (Spinner of Threads), swap out Nudge Fate and Sure Strike.
These lone wolves have an aura of mystery, bravado, and swagger.