Halbrux Far-sight

Level 11
Creature· evilUniqueLargeLegacy
AC
30
HP
195
Speed
30 ft.
Perception
+21
Fort
+23
Ref
+17
Will
+21
Languages common, cyclops, jotun
Senses low-light-vision
Skills athletics +22, crafting +22, intimidation +22, occultism +22, religion +21, survival +19
Recall Knowledge DC 38 (society)

Attacks

Melee Greatclub +24 (backswing, magical, shove), Damage 2d10+9 bludgeoning

Abilities

Flash of History

Frequency three times per day

Trigger Halbrux is about to attempt a skill check


Effect Halbrux peers into lore of the past and increases the level of success by one step (for example, a success becomes a critical success).

Resolve

When Halbrux rolls a success on a Will save, she gets a critical success instead.

Curse of Torrential Knowledge

When halbrux uses her revelation spells, her mind fills with a flood of disorienting information.

The first time Halbrux casts one of her revelation spells in a day, she takes a -4 penalty to initiative rolls until the next time she makes her daily preparations.

The second time Halbrux casts one of her revelation spells in a day, she is also Off-Guard until the next time she makes her daily preparations.

Predictive Blows

Trigger Halbrux's turn begins


Effect Halbrux identifies the immediate movements of a creature she can see and attempts a fortune-telling-lore check against that creature's Reflex DC.

On a success, Halbrux's melee Strikes deal an additional 4d6 precision damage (6d6 precision damage on a critical success) to the creature until the end of Halbrux's turn.

Quickened Casting

Frequency once per day


Effect If Halbrux's next action is to cast a cantrip or a 4th-rank or lower spell, reduce the number of actions to cast it by 1 (minimum of 1 action).

Steady Spellcasting

If a reaction would disrupt Halbrux's spellcasting action, she attempts a DC 15 flat check. On a success, the action isn't disrupted.