Halfling Druid (1-2)

Level 0
Creature· evilSmallLegacy
AC
17
HP
15
Speed
25 ft.
Perception
+8
Fort
+4
Ref
+6
Will
+8
Senses low-light-vision
Skills stealth +6, athletics +3
Recall Knowledge DC 14 (society)

Attacks

Melee Club +3, Damage 1d6 bludgeoning
Melee Halfling Sling Staff +6 (reload 1 ft.), Damage 1d10 bludgeoning

Abilities

Command an Animal

The druid directs their animal companion, giving it two Actions to use.

Support

The halfling druid's animal companion supports its master's attacks, tearing tendons with each opening. Until the start of the druid's next turn, any Strikes that damage a target that the animal companion threatens give the target a –5-foot status penalty to its Speeds for 1 minute (-10 on a critical success). While using Support, the only other actions an animal companion can use on its turn are movement actions to get into position. If an animal companion has used any other actions on its turn