Halfling Smuggler

Level 6
Creature· halflingSmallRemaster
AC
23
HP
95
Speed
25 ft.
Perception
+13
Fort
+12
Ref
+16
Will
+13
Languages common, halfling
Skills thievery +16, stealth +15, acrobatics +14, deception +14, intimidation +14, athletics +11, society +10
Recall Knowledge DC 22 (society)

Attacks

Melee Filcher's Fork +17 (agile, backstabber, deadly-d6, finesse, magical), Damage 1d4+9 piercing
Melee Filcher's Fork +17 (agile, backstabber, deadly-d6, magical, thrown 20 ft.), Damage 1d4+9 piercing
Melee Fist +16 (agile, finesse, nonlethal, unarmed), Damage 1d4+9 bludgeoning
Melee Sling +16 (propulsive, reload 1 ft.), Damage 1d4+7 bludgeoning

Abilities

Grease Some Palmsinteraction

A smuggler is adept at navigating official channels and makes network contacts in order to keep their goods moving. They gain a +2 circumstance bonus to Make an Impression and Request with members of the local bureaucracy.

Keen Eyesinteraction

The halfling gains a +2 circumstance bonus when using the Seek action to find Hidden or Undetected creatures within 30 feet of them. Whenever the halfling targets a creature that is Concealed or hidden from them, reduce the DC of the flat check to DC 3 flat for a concealed target or DC 9 flat for a hidden one.

Distracting Escape

Frequency once per round


Effect Smugglers succeed by making a move only after they've diverted others' attention. The smuggler . If the smuggler became Hidden to at least one creature, the smuggler can then Sneak.

Hidden Pockets

Frequency once per round


Effect The smuggler Interacts to draw an item of light Bulk concealed in one of their hidden pockets. The pockets can store up to four objects of light Bulk. For most smugglers, these items are Arsenic, an Elixir of Life (Lesser), a Smoke Ball (Lesser), and a Thieves' Toolkit. The smuggler can refill the pockets over the course of 1 minute.

Sneak Attack

The smuggler deals an extra 2d6 precision damage to Off-Guard creatures.

Halfling smugglers are sought out for their ability to deftly navigate the shadowy underworld to move illicit goods and information.


Halflings thrive on simple pleasures—having a pint at the pub or warming their feet by the hearth.