Hall of Mirrors

Level 8Hazard (Complex)
HazardUniqueMediumLegacy
AC
24
HP
60
Speed
0 ft.
Perception
+0
Fort
+13
Ref
+19
Will
+0
Stealth
+16
Recall Knowledge DC 34 (occultism)
Disable DC 24 occultism (expert) to realign a mirror so a trapped soul can't hurt the reflections, DC 28 religion (expert) to banish a trapped soul, or DC 28 thievery (expert) to cover a mirror quickly enough to keep the trapped soul inside it; each successful attempt to disable the haunt reduces its number of actions by 1

Among the many mirrored reflections lurk three trapped souls. By attacking reflections, these spirits cause wounds to appear on the bodies of those reflected in the mirror. If a trapped soul kills its victim, the soul escapes the mirror, replaced by its victim's soul.