Handheld Quaker

Level 2Hazard (Complex)
HazardLargeRemaster
AC
15
HP
32
Speed
0 ft.
Perception
+0
Fort
+12
Ref
+5
Will
+0
Stealth
+10
Recall Knowledge DC 16 (arcana)
Disable DC 18 thievery (trained) to deactivate the mechanism; DC 16 crafting (trained) to identify and repair the problem components; two successes are required to disable the hazard.

This small toy-like device has a hidden mechanism meant to be activated by the user, but the centuries have eroded its magical-mechanical components to the point that they activate at the slightest touch.