Handheld Quaker Mk 2
Level 4Hazard (Complex)HazardLargeRemaster
AC
18
HP
48
Speed
0 ft.
Perception
+0
Fort
+15
Ref
+8
Will
+0
Stealth
+14
Recall Knowledge DC 19 (arcana)
Disable DC 22 thievery (trained) to deactivate the mechanism; DC 20 crafting (trained) to identify and repair the problem components; two successes are required to disable the hazard
This small toy-like device has a hidden mechanism meant to be activated by the user, but the centuries have eroded its magical-mechanical components to the point that they activate at the slightest touch.