Harbormaster

Level 3
Creature· humanMediumRemaster
AC
18
HP
45
Speed
25 ft.
Perception
+6
Fort
+8
Ref
+10
Will
+8
Languages common
Skills acrobatics +9, athletics +9, diplomacy +5, intimidation +5
Recall Knowledge DC 18 (society)

Attacks

Melee Hatchet +12 (agile, sweep), Damage 1d6+7 slashing
Melee Hatchet +10 (agile, sweep, thrown 10 ft.), Damage 1d6+7 slashing
Melee Fist +12 (agile, nonlethal, unarmed), Damage 1d4+7 bludgeoning

Abilities

Steady Balanceinteraction

Whenever the harbormaster rolls a success on a check to , they get a critical success instead. They're not Off-Guard while Balancing on narrow surfaces and uneven ground.

Experienced Hand

The harbormaster has endured their share of adverse conditions at sea. Any creature that's in adverse weather or aboard a vessel on rough water is Off-Guard to the harbormaster.

A port must sustain itself on different types of flows: the seaward and coastal flows, marked by the rising and falling of the tides, and the constant flow of trade. A harbormaster is expected to know the former reflexively and encourage the latter within the jurisdictional rules of law.


Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.