Hardened Locust Knight

Level 6
Creature· fleshwarpRareMediumLegacy
AC
24
HP
95
Speed
25 ft.
Perception
+12
Fort
+17
Ref
+11
Will
+15
Languages chthonian, common
Senses low-light-vision
Skills athletics +15, intimidation +13, deception +11, religion +9
Recall Knowledge DC 27 (society)

Attacks

Melee Chitin Dagger +16 (agile, finesse, versatile-s), Damage 1d4+8 piercing
Melee Chitin Dagger +16 (agile, thrown 10 ft., versatile-s), Damage 1d4+8 piercing
Melee Rotcarver Scythe +17 (deadly-d10, magical, trip), Damage 2d6+8 slashing

Abilities

Unnatural Armorinteraction

The locust knight's exoskeleton functions as heavy armor but has no speed penalty.

Husk Shield

Frequency once per day

Trigger The locust knight takes more than 10 damage in one blow


Effect The locust knight molts, leaving their discarded exoskeleton behind and Striding up to their full speed. The molted exoskeleton has an AC of 20, 15 Hit Points, and is treated as an enemy occupying that space for purposes of flanking.

Husk Shield

Cutting Plague◆◆

The carved maggots in the blade of the rotcarver scythe shoot out in a 30-foot area, transforming into a swarm of locusts. Creatures in the area take 7d6 piercing damage as they're cut by the locusts' spurs (DC 24 reflex save). The locust knight can't use this ability again for .

Lunge

The locust knight makes a Strike with their rotcarver scythe, increasing their reach by 5 feet for that Strike. They can choose to Trip their opponent instead of making a Strike.