Harpy Forager

Level 7
Creature· chaoticUncommonMediumLegacy
AC
25
HP
105
Speed
20 ft.
Perception
+15
Fort
+12
Ref
+18
Will
+15
Languages common
Senses darkvision
Skills deception +17, performance +17, acrobatics +16, intimidation +15
Other Speeds fly 60 ft.
Recall Knowledge DC 25 (society)

Attacks

Melee Talon +18 (agile, finesse, unarmed), Damage 2d6+6 slashing
Melee Spear +15, Damage 1d6+6 piercing
Melee Spear +18 (thrown 20 ft.), Damage 1d6+6 piercing

Abilities

Captivating Song

The harpy cries out an eerie, compelling melody. Each non-harpy creature within a 300-foot area must attempt a DC 24 will save to avoid becoming captivated by the harpy's song. The effect lasts for 1 round, but if the harpy uses this ability again on subsequent rounds, it extends the duration by 1 round for all affected creatures. Once a creature succeeds at any save against Captivating Song, that creature is temporarily immune to Captivating Songs for 24 hours.


Success The creature is un

Disorienting Shriek◆◆

Effect The harpy forager emits a shrill screech. Each non-harpy creature within a 30-foot area must attempt a DC 24 fortitude save. Once a creature succeeds at any save against Disorienting Shriek, that creature is temporarily immune to Disorienting Shrieks for 24 hours.


Critical Success The creature is unaffected.

Success The creature is Clumsy 1 for 1 round.

Failure The creature is clumsy 1 for 1 minute.

Critical Failure The creature is Clumsy 2 for 1 minute.

Harpies are filthy amalgamations of human and bird, resembling feral humans with wings, talons, and mouths full of sharp teeth. They use captivating songs to lure creatures in, then murder them while they stand transfixed. They enjoy causing confusion and fear in their prey before they strike, believing it creates a savory flavor in the flesh. Harpies can eat most creatures but strongly prefer sapient prey-humans and elves are their favorite. Although harpies will eat goblins if sufficiently hungry, they dislike their flavor and avoid eating them if possible. This doesn't comfort goblins, of course, who have a particularly strong fear of harpies. Because their aeries often reek with the gore of their kills and careless spatters of guano, harpies carry a distinctly vile scent that canny travelers associate with danger. Harpies who roost close to civilization make better efforts to keep clean, though these efforts have mixed results.

Harpies live in family groups or larger clans. They are lightweight despite their size, standing 5 feet tall and weighing only around 90 pounds. While most use relatively simple weapons, some harpies take pride in learning and mastering the use of more complex tools of war such as swords and slings. Those who master the use of the bow, in particular, are often regarded as heroes among their kind and terrors among their victims.