Hateful Hermit
Level 5Creature· chaoticUniqueMediumLegacy
AC
21
HP
80
Speed
25 ft.
Perception
+11
Fort
+15
Ref
+11
Will
+9
Resistances mental 5
Languages common
Skills athletics +13, nature +12, survival +11
Recall Knowledge DC 30 (society)
Attacks
Melee Whip +14 (disarm, finesse, magical, nonlethal, reach 10 ft., trip), Damage 1d4+7 slashing
Melee Sickle +13 (agile, finesse, trip), Damage 1d4+7 slashing
Melee Blowgun +13 (agile, nonlethal, reload 1 ft.), Damage 1 piercing
Abilities
+2 Status to All Saves vs. Mental
Focus Hatred◆
The hateful hermit unleashes a vexing stream of profanities and threats at a single foe he can see within 30 feet. The hermit gains a +1 circumstance bonus on all attack rolls made against that target until he chooses a different target to Focus Hatred on. The target must attempt a DC 22 will save, with the below effects. The hateful hermit cannot Focus Hatred again for .
Critical Success The target is unaffected and is temporarily immune to Focus Hatred
Sneak Attack
The hateful hermit deals 2d6 extra precision damage to Off-Guard creatures.
Trackless Step
The hateful hermit always gains the benefits of Cover Tracks in natural surroundings, even when moving at full speed.