Headless Xulgath
Level 11Attacks
Abilities
The headless xulgath can sense nearby motion through vibrations and air movement
30 feet. A creature that enters the area must attempt a DC 29 fortitude save. On a failure, the creature is Sickened 2, and on a critical failure, the creature is also Slowed 1 for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Frequency once per round
Requirements The headless xulgath has a creature grabbed
Effect The headless xulgath slams the creature against a nearby surface. The creature takes (6d6+6)[bludgeoning] damage and must attempt a DC 30 fortitude save.
Critical Success The creature is no longer grabbed.
Failure The creature is Slowed 1 for 1 round.
Critical Failure The creature is Stunned for 1 round.
The headless xulgath makes up to four claws Strikes, each against a different target. These attacks all count toward the headless xulgath's multiple attack penalty, but the penalty doesn't increase until after the headless xulgath makes all its attacks.