Headless Xulgath

Level 11
Creature· chaoticUniqueLargeLegacy
AC
29
HP
195
Speed
20 ft.
Perception
+20
Fort
+24
Ref
+20
Will
+22
Languages draconic, sakvroth
Skills athletics +23, intimidation +21, survival +21
Recall Knowledge DC 38 (society)

Attacks

Melee Claw +22 (agile, reach 15 ft., unarmed), Damage 2d8+13 slashing

Abilities

Motion Senseinteraction

The headless xulgath can sense nearby motion through vibrations and air movement

Attack of Opportunity
Powerful Stench

30 feet. A creature that enters the area must attempt a DC 29 fortitude save. On a failure, the creature is Sickened 2, and on a critical failure, the creature is also Slowed 1 for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.

Choke Slam

Frequency once per round

Requirements The headless xulgath has a creature grabbed


Effect The headless xulgath slams the creature against a nearby surface. The creature takes (6d6+6)[bludgeoning] damage and must attempt a DC 30 fortitude save.


Critical Success The creature is no longer grabbed.

Failure The creature is Slowed 1 for 1 round.

Critical Failure The creature is Stunned for 1 round.

Furious Claws◆◆◆

The headless xulgath makes up to four claws Strikes, each against a different target. These attacks all count toward the headless xulgath's multiple attack penalty, but the penalty doesn't increase until after the headless xulgath makes all its attacks.

Grab