Hegessik

Level 15
Creature· chaoticLargeLegacy
AC
37
HP
250
Speed
30 ft.
Perception
+29
Fort
+26
Ref
+23
Will
+29
Resistances precision 10, protean-anatomy 20
Languages chthonian, empyrean, protean
Senses darkvision
Skills deception +29, diplomacy +29, religion +29, athletics +27, intimidation +27, stealth +27, survival +27, acrobatics +25
Other Speeds fly 30 ft., swim 30 ft.
Recall Knowledge DC 34 (religion)

Attacks

Melee Jaws +30 (magical, reach 10 ft., unarmed), Damage 3d8+14 piercing plus 1d6 spirit
Melee Claw +30 (agile, magical, reach 10 ft., unarmed), Damage 2d8+14 slashing plus 1d6 spirit
Melee Tail +30 (chaotic, magical, reach 15 ft.), Damage 2d8+14 bludgeoning plus 1d6 spirit

Abilities

Telepathy 100 feetinteraction
Entropy Sense (Imprecise) 60 feetinteraction

A hegessik can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the hegessik the ability to sense creatures within the listed range.

The hegessik's entropy sense doesn't detect creatures under the effects of Veil of Privacy or that are otherwise shielded from divinations and predictions.

Constant Spellsinteraction
+1 Status Bonus on Saves vs. Divine Magic
Fast Healing 10
Maddening Whispers

30 feet. A susurrus of distracting whispers and dilations in reality surround a hegessik.

When a non-protean ends its turn in the aura, it must attempt a DC 33 will save. If it fails, it becomes Confused for 1 round.

Protean Anatomy 20

A hegessik's vital organs shift and change shape and position constantly. Immediately after the hegessik takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.

The hegessik is immune to polymorph effects unless it is a willing target. If Blinded or Deafened, the hegessik

Change Shape

The hegessik takes the appearance of any Large or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.


Constrict

(2d8+14)[bludgeoning] damage, DC 36 fortitude


Leaching Glare

The hegessik briefly opens its third eye.

Non-protean creatures in a 30-foot area must succeed at a DC 38 will save or become Stupefied 2 for 1 round (Stupefied 3 on a critical failure).

Telekinetic Reach◆◆

The hegessik manifests psychic versions of its natural attacks and makes a Strike with each of its jaws, claw, and tail, in any order. These Strikes have a reach of 60 feet.

These attacks count toward the hegessik's multiple attack penalty, but the penalty doesn't increase until after it makes all the attacks.

Warpwave Strike

Any creature struck and damaged by a hegessik's jaws Strike must succeed at a DC 36 fortitude save or be subject to a Warpwave

Grab