Heh Shan-Bao (Level 13)
Level 13Attacks
Abilities
Anything spoken by the brainchild is perceived by the listener in its native language.
A brainchild is sustained only by the reputation that precedes them. Mindless creatures are immune to a brainchild and can't perceive them.
The brainchild's size, features, and items, as well as the appearance of their attacks, match what the foes perceiving them expect. If foes expect to see different things, the brainchild chooses which to manifest. If any creature that can perceive the brainchild believes the brainchild has one of the abilities below, the brainchild has that ability.
A cr
The first time in any round when someone plays a flute within 30 feet of Heh Shan-Bao, he must attempt a will save against the flute player's Performance DC. This DC increases by 4 if the flute player is someone (at the GM's discretion) who's strongly religious.
Critical Success Heh Shan-Bao is unaffected.
Success Heh Shan-Bao becomes Frightened 1.
Failure Heh Shan-Bao becomes Frightened 2.
Critical Failure Heh Shan-Bao becomes Frightened 3 and is Fleeing until the end of his next tu
100 feet. DC 30 will
When a brainchild is destroyed, it returns if anyone still fully believes it exists, re-forming within 100 feet of any believer after .
Trigger Heh Shan-Bao casts phantasmal calamity, spirit blast, or vision of death
Effect If the triggering spell kills a 10th-level or lower creature, the target's eyes vanish, all fat drains from its body, and burnt brands manifest around the wrists as the target's soul is siphoned into the corrupted Willowshore mindscape. The target can't be returned to life through any means, even powerful magic like the wish ritual, until the corrupted Willowshore mindscape is destroyed at the end of Ac
A rumor can become so vivid and persistent that it comes to life, creating a brainchild—a living illusion that hatches from an intense belief in a remorseless and implacable killer. Often, these rumors are borne from victims of a Vision of Death spell. A brainchild's capabilities grow when they pursue a believer but deflate against skeptics, making them only as dangerous as one believes them to be. A simple drive to stalk, terrify, and kill propels a brainchild, but the creature might also exhibit other behaviors ascribed to them through gossip.