Hekatonkheires Titan

Level 24
Creature· aberrationRareGargantuanRemaster
AC
52
HP
500
Speed
60 ft.
Perception
+43
Fort
+44
Ref
+40
Will
+37
Immunities death-effects, disease
Languages aklo, chthonian, common, empyrean
Senses darkvision, truesight 60 ft.
Skills athletics +48, intimidation +45, acrobatics +42, occultism +41, survival +39
Other Speeds fly 60 ft.
Recall Knowledge DC 53 (occultism)

Attacks

Melee Empty Weapon +45 (magical, reach 50 ft., versatile-p, versatile-s), Damage 4d12+18 bludgeoning
Melee Empty Weapon +43 (magical, thrown 200 ft., versatile-p, versatile-s), Damage 4d12+18 bludgeoning

Abilities

Telepathy 100 feetinteraction
All-Around Vision
+4 Status to All Saves vs. Mental or Divine
Impossible Stature

120 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 48 will save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round.

Reactive Strike

The hekatonkheires gains 99 extra reactions on their turn that they can use only to make Reactive Strikes.


Demolish Veil

Frequency once per month

Trigger The titan casts Interplanar Teleport


Effect The titan arrives in a storm of shattered planar barriers. This has the effects of a 10th-rank Wrathful Storm.

Hundred-Dimension Grasp

The titan reaches between realities to drag foes closer. They attempt an athletics check and compare the result to the Fortitude DCs of all foes within 120 feet. On a success, a foe is teleported to any square the titan chooses within 120 feet; on a critical success, it's also Paralyzed for 1 round. The titan can Grab any foe brought within 30 feet as a free action.

Hundred-Handed Whirlwind◆◆

The titan overwhelms opponents with blows both conventional and interplanar. They make one empty weapon Strike against each foe within reach. Even on a failed attack (but not a critical failure), the titan deals 24[force] damage to the target. This counts as three attacks for the titan's multiple attack penalty, but the penalty doesn't increase until all attacks have been made.

Send Beyond

Requirements The titan has a creature Grabbed or Restrained


Effect The titan thrusts the creature into a nightmare realm full of lightless hands and eyes. This has the effects of Quandary (DC 48). The titan can't use Send Beyond for .

Shape Emptiness

The titan molds a weapon from interstellar darkness. This empty weapon is a +3 major striking weapon in any form. The titan can't be disarmed of this weapon and it deals an additional 2d12 force damage. If Released, an empty weapon vanishes.

The first three hekatonkheires were meant to guard the gates to the Outer Rifts, but they proved too terrifying and rebellious—and so, in disgust, the gods cast them into the gulfs between the planes. Hekatonkheires titans are incomplete, monstrous progeny of the original three, from whom these titans calved like icebergs. Hekatonkheires wield interstellar darkness as a weapon and spurn the limits of physical reality, literally reaching through space with their countless arms. Filled with a drive to either discover their lost identity or create a new one, they metaphysically disembowel ancient beings and cosmic magics, using the entrails to find clues regarding their own nature and parentage or to serve as raw materials for fueling some alien apotheosis.


Created by ancient deities long before the rise of mortal ancestries, titans united and attempted to overthrow their deific progenitors. The resulting war still figures prominently throughout mortal myths, in which most titans were cast down and imprisoned for eons.