Hell Hound Pack

Level 8
Creature· beastGargantuanRemaster
AC
26
HP
135
Speed
40 ft.
Perception
+16
Fort
+16
Ref
+17
Will
+14
Immunities fire
Weaknesses area-damage 8, splash-damage 8, cold 10
Languages diabolic
Senses darkvision, scent 60 ft. (imprecise)
Skills athletics +16, survival +16, acrobatics +15
Recall Knowledge DC 24 (nature, religion)

Abilities

Hellish Revenge

Trigger The hell hound pack is critically hit by a Strike or spell attack


Effect The hell hound pack's Hellfire Breath recharges. They can immediately use it as part of this reaction.

Troop Defenses

HP 135 (4 segments); Thresholds 90 (3 segments), 45 (2 segments)

Troop Movement
Hellfire Breath

The hell hounds in the pack combine their efforts to bathe the battlefield in hellish flame, dealing 2d10 fire damage to all creatures in two 15-foot cones (DC 25 reflex save) that can't overlap. The hell hound pack can't use Hellfire Breath again for . If the pack would take fire damage or be targeted by a fire effect, its Hellfire Breath recharges.

Infernal Mauling

1 to 3

Frequency once per round


Effect The pack tears into each enemy in a 5-foot emanation with their flaming jaws (DC 23 reflex save). The damage dealt depends on the number of actions.

1 1d4 piercing 1d6 fire

2 (1d8+7)[piercing,2d6 fire|options:area-damage]

3 (2d8+7)[piercing,2d6 fire|options:area-damage]

Frequently deployed on the battlefield alongside vordine legions, hell hound packs distract and weaken enemy forces to provide their masters with a tactical advantage. While not intelligent enough to employ advanced maneuvers, well-trained hell hounds are adept at using their flaming breath to control the battlefield by separating enemy units from their allies or forcing them into less favorable positions, leaving them easy prey for other fiendish troops.