Hellbound Honor Guard
Level 12Abilities
When the hellbound honor guard is reduced to 0 Hit Points, a fiery fissure forms beneath their feet and a host of screeching devils pours forth to drag their souls to Hell. All creatures within a 5-foot emanation take 3d8 fire and 3d8 spirit damage (DC 29 reflex save), and all creatures within a 10-foot emanation must attempt a DC 29 will save or be Frightened 1 (Frightened 2 on a critical failure). The rift then immediately closes.
30 feet. DC 29 will
Trigger A creature within 5 feet uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using
Effect The honor guard mobs the triggering creature, inflicting (2d6+9)[bludgeoning,2d6 spirit] damage (DC 29 reflex save).
Frequency once per round
Effect The honor guard strikes with their maces against enemies in a 5-foot emanation, battering souls as well as bodies (DC 29 reflex save). The damage depends on the number of actions.
1 (1d6+1)[bludgeoning,1d6 spirit|options:area-damage]
2 (2d6+9)[bludgeoning,2d6 spirit|options:area-damage]
3 (3d6+12)[bludgeoning,2d6 spirit|options:area-damage]
Frequency once per round
Requirements The hellbound honor guard has only 2 segments
Effect On the edge of defeat, the honor guard calls a paean to Asmodeus for aid. The honor guard regains 3d8 healing Hit Points. As standard for troops reduced to 2 segments, they can't regain Hit Points above the lowest listed threshold.
Chelaxian nobles, military officers, and other dignitaries deemed deserving by House Thrune are sometimes granted the protection of a detail of these elite soldiers: unwavering champions of the Chelaxian military machine who have sworn themselves to Asmodeus in exchange for unmatched strength and resilience.