Hellbound Jailer (3-4)
Level 3Creature· devilUncommonMediumLegacy
AC
20
HP
45
Speed
25 ft.
Perception
+9
Fort
+8
Ref
+10
Will
+7
Resistances fire 3
Weaknesses holy 1
Languages common, diabolic
Senses greater-darkvision
Skills athletics +11, deception +7, intimidation +7, diplomacy +5
Recall Knowledge DC 20 (religion, society)
Attacks
Melee Club +11 (unholy), Damage 1d6+8 bludgeoning
Melee Club +10 (thrown 10 ft., unholy), Damage 1d6+6 bludgeoning
Melee Crossbow +10 (reload 1 ft., unholy), Damage 1d8+4 piercing
Abilities
Greater Darkvisioninteraction
Attack of Opportunity↺
Efficient Capture◆◆◆
Requirements The jailer has manacles in hand and is adjacent to a creature
Effect The jailer attempts to bind the creature's wrists or ankles with the manacles. If the jailer succeeds at an attack roll with a modifier against the target's AC, they apply the manacles.
Subdue Prisoners
The jailer doesn't take the normal penalty for making a nonlethal attack when attacking with their club.