Hellbound Jailer (3-4)

Level 3
Creature· devilUncommonMediumLegacy
AC
20
HP
45
Speed
25 ft.
Perception
+9
Fort
+8
Ref
+10
Will
+7
Resistances fire 3
Weaknesses holy 1
Languages common, diabolic
Senses greater-darkvision
Skills athletics +11, deception +7, intimidation +7, diplomacy +5
Recall Knowledge DC 20 (religion, society)

Attacks

Melee Club +11 (unholy), Damage 1d6+8 bludgeoning
Melee Club +10 (thrown 10 ft., unholy), Damage 1d6+6 bludgeoning
Melee Crossbow +10 (reload 1 ft., unholy), Damage 1d8+4 piercing

Abilities

Greater Darkvisioninteraction
Attack of Opportunity
Efficient Capture◆◆◆

Requirements The jailer has manacles in hand and is adjacent to a creature


Effect The jailer attempts to bind the creature's wrists or ankles with the manacles. If the jailer succeeds at an attack roll with a modifier against the target's AC, they apply the manacles.

Subdue Prisoners

The jailer doesn't take the normal penalty for making a nonlethal attack when attacking with their club.