Hellforge Barbazu

Level 5
Creature· devilMediumLegacy
AC
22
HP
60
Speed
35 ft.
Perception
+13
Fort
+15
Ref
+11
Will
+11
Immunities fire
Resistances physical 5, poison 10
Weaknesses holy 5
Languages common, diabolic, draconic, empyrean
Senses greater-darkvision
Skills athletics +13, acrobatics +11, religion +11, stealth +11, intimidation +10
Recall Knowledge DC 20 (religion)

Attacks

Melee Flaming Hellforged Glaive +16 (agile, deadly-d10, evil, fire, forceful, magical, reach 10 ft., unholy), Damage 2d8+7 slashing plus 2d6 spirit
Melee Claw +15 (agile, magical, unarmed, unholy), Damage 2d6+7 slashing plus 1d6 spirit
Melee Beard +15 (magical, unholy), Damage 1d6+7 piercing

Abilities

Greater Darkvisioninteraction
Telepathy 100 feetinteraction
+1 Status to All Saves vs. Magic
Attack of Opportunity
Avernal Fever

Saving Throw DC 23 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 Enfeebled 1 (1 day)

Stage 3 Enfeebled 2 (1 day)

Infernal Wound

A bearded devil's glaive Strike also deals 1d6 bleed that resists attempts to heal it.

The flat check to stop the bleeding starts at DC 20 flat. The DC is reduced to DC 15 flat only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 5.

A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the ma

Reposition

Trigger The devil hits a creature with a glaive Strike.


Effect The devil moves the creature 5 feet in any direction. The destination square must be within reach of the devil's glaive.

This movement doesn't trigger reactions.

Wriggling Beard

Frequency once per round.


Effect The barbazu makes a beard Strike. This Strike ignores their multiple attack penalty and doesn't count toward that penalty.

Barbazus, known also as bearded devils or infantry devils, are murderous fiends who satiate their lust for annihilation by serving as the foot soldiers of Hell's armies, often leading hordes of lesser devils such as imps and lemures into battle. Bearded devils wield serrated glaives to inflict jagged gashes that resist healing magic, resulting in tremendous blood loss. When enemies come too close, bearded devils strike with the spines of their wriggling beards to deliver a wretched contagion called Avernal fever, savoring the sight of their victim's strength being slowly devoured from within.

Barbazus can be found savagely indulging the whims of evil infernal lords from all layers of Hell, rejoicing as they disseminate murder, misery, and anguish as they see fit.


Masters of corruption and architects of conquest, devils seek both to tempt mortal life to join in their pursuit of all things profane and to spread tyranny throughout all worlds. The temptations they offer mortals range from great powers granted by the signing of an infernal contract to twisted favors following a whispered pledge to a diabolic patron, or any number of even subtler exchanges. Those who succumb to these temptations find themselves consigned to an afterlife of endless torment in the pits of Hell, wherein the only hope of escape lies in the chance of being promoted to become a devil in the infernal ranks. Every devil has a specific role to play in the upkeep of the remorseless bureaucratic machine that is Hell, from soldiers and scholars to inquisitors, lawyers, judges, and executioners. Lowly lemures and imps perform subservient labor to more powerful and specialized devils, such as contract devils and erinyes, while the greatest pit fiends command entire infernal armies.