Hellknight Amalgamite

Level 13
Creature· aberrationRareMediumRemaster
AC
33
HP
220
Speed
25 ft.
Perception
+23
Fort
+22
Ref
+22
Will
+26
Immunities controlled, mental
Resistances bludgeoning 10, slashing 10
Weaknesses piercing 10
Languages aklo, common, draconic
Skills arcana +27, occultism +27, athletics +22
Recall Knowledge DC 36 (occultism)

Attacks

Melee New Attack +0
Melee New Attack +0

Abilities

Regeneration 10 (Deactivated by Piercing)
Destabilizing Field

40 feet.

A creature that begins its turn within the area feels its body begin to stretch and must succeed at a DC 33 fortitude save or become destabilized. A destabilized creature emits a 10-foot destabilizing field aura and becomes Sickened 1. The destabilization ends when the creature is no longer sickened. A creature that succeeds at its saving throw against the aura is temporarily immune to all destabilizing fields for 1 minute.

Displace

Trigger The amalgamite is hit by a Strike


Effect The amalgamite Repositions itself or Transposes itself with another creature. If the amalgamite successfully Transposes its location, it and any transposed creature take half damage from the triggering Strike.

Reposition◆◆

The amalgamite teleports into an unoccupied space it can see within 50 feet.

Transpose◆◆

The amalgamite chooses up to two destabilized creatures it can see within 50 feet and swaps their positions, or moves one such creature to an unoccupied space it can see within range. If the amalgamite chooses two creatures, it can choose itself as a target, but both targets must be the same size. An unwilling creature can attempt a DC 33 will save. If either target succeeds at this saving throw, both are unaffected.