Hellknight Retrieval Unit
Level 6Abilities
The unit draws bolas and hurls them in a 15-foot cone, inflicting 3d6 bludgeoning to creatures in the area (DC 21 reflex save). Any creature who critically fails its save is also knocked Prone and takes an additional 1d4 bludgeoning damage.
Requirements The retrieval unit's last action was a Whirling Onslaught that dealt damage to at least one creature of Medium size or smaller
Effect The unit attempts a single Athletics check to , comparing the result to the Fortitude DC of each creature that they currently have Grabbed or Restrained or was damaged by the required Whirling Onslaught. It can target up to a maximum number of creatures equal to double the troop's current number of segments.
The unit Seeks in a 30-foot burst within line of sight and up to three creatures in that area.
The unit's Whirling Onslaught gains the nonlethal trait until the end of their next turn.
1 to 3
Frequency once per round
Effect The unit brutally pummels all enemies in a 5-foot emanation with their flails (DC 21 reflex save). The damage depends on the number of actions.
1 1d8 bludgeoning damage
2 (2d8+5)[bludgeoning|options:area-damage] damage
3 (2d8+10)[bludgeoning|options:area-damage] damage
Trigger The unit Strides
Requirements The unit has one or more creatures Grabbed or Restrained
Effect Before moving any of its segments, the unit attempts a single athletics check against the Fortitude DC of all creatures it has grabbed or restrained. On a success, the creature is moved alongside the unit, moving the same distance and direction until the end of the unit's current turn. The unit can't move a total number of creatures greater than double its current number of segments.
These bands of Hellknight armigers sworn to the Order of the Chain are tasked with tracking down and apprehending those deemed criminals by House Thrune. They are trained to take their targets alive whenever possible but will employ lethal tactics when necessary.