Hermit Rat
Level -1Creature· animalTinyLegacy
AC
15
HP
8
Speed
30 ft.
Perception
+5
Fort
+6
Ref
+7
Will
+3
Senses low-light-vision, scent 30 ft. (imprecise)
Skills stealth +5, survival +5
Other Speeds climb 10 ft.
Recall Knowledge DC 13 (nature)
Attacks
Melee Jaws +7 (agile, finesse, unarmed), Damage 1d4+1 piercing
Abilities
Flee↺
Trigger The hermit rat's jar is destroyed
Effect The hermit rat Strides up to its Speed without triggering reactions.
Kimchi Jar Shell
The hermit rat's kimchi jar shell has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once hermit rat is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its kimchi jar shell breaks and its Armor Class is reduced to 12.
Ram◆◆
The hermit rat rolls in its vessel up to its full movement, ramming into a target in its path and dealing 1d6 bludgeoning damage (DC 16 reflex save).