Hestriviniaas

Level 22
Creature· chaoticUniqueHugeLegacy
AC
48
HP
400
Speed
50 ft.
Perception
+40
Fort
+38
Ref
+36
Will
+41
Resistances precision 15, protean-anatomy 25
Languages chthonian, empyrean, protean
Senses darkvision
Skills athletics +43, deception +42, diplomacy +42, intimidation +42, religion +42, acrobatics +41, stealth +38
Other Speeds fly 60 ft., swim 50 ft.
Recall Knowledge DC 54 (arcana)

Attacks

Melee Jaws +41 (magical, reach 15 ft., unarmed), Damage 4d12+21 piercing plus 2d6 spirit
Melee Claws +41 (agile, chaotic, magical, reach 15 ft.), Damage 3d12+21 slashing plus 2d6 spirit
Melee Tail +41 (magical), Damage 3d12+21 bludgeoning

Abilities

Telepathy 100 feetinteraction
Entropy Sense (Imprecise) 60 feetinteraction

Hestriviniaas can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range.

A creature under the effects of Veil of Privacy or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.

Constant Spellsinteraction
+1 Status to All Saves vs. Magic
Fast Healing 15
Attack of Opportunity
Protean Anatomy 25

Hestriviniaas' vital organs shift and change shape and position constantly. Immediately after the Hestriviniaas takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type.

This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The keketar is immune to polymorph effects unless it is a willing target.

If Blinded or Deafened, the

Spatial Riptide

30 feet. A creature using a teleportation ability within the aura or arriving in it via teleportation must succeed at a DC 45 fortitude save or wink out of existence for before completing the teleport. The creature can't act, sense anything, or be targeted. On a successful save, the creature completes the teleport normally but is Stunned 1.

Keketars are immune to this effect.

Change Shape

Hestriviniaas can take the appearance of any Gargantuan or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.


Constrict

(2d12+21)[bludgeoning] damage, DC 44 fortitude


Reshape Reality

When Hestriviniaas casts Mirage, it infuses the illusion with quasi-real substance. Creatures that do not disbelieve the illusion treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on.

Warpwave Strike

A creature struck by Hestriviniaas' jaws or claw Strike must succeed at a DC 45 fortitude save or be subject to a Warpwave.

Grab